Nowadays current hardware eats polygons for breakfast, so I'd say you could bevel those edges instead to have easier time with baking normal maps (and other maps too). I took a look at your low poly and its polygon count is 184 triangles, so nothing to worry about. Like I tested here by beveling some key edges, the…
Here is some updated shots of my soon to be gargoyle. I added horns and ears and reworked the cage flow in order to have a more solid structure for animating. To create a more solid cage I got rid of any excessive polys and most of my triangles...the few that are left are in insignificant areas. I ended up with a low poly…
Hey, been running into a problem recently regarding the neutral grey values of the UDK Material Editor. From my understanding Constants are set up representing the 0-255 Color Values into a range from 0-1 0 being black 1 being 255 white 0.5 being 128 neutral grey However, as I've been pushing forward playing around more…
I still use the phone - and it's a sony too - for a little 2.0mp thing with no zoom it's taken some pretty awesome shots over the years - though a point-and-shoot gives you a little more freedom when it comes to composition. This is where I think I'm headed, the only two downsides are the price : £340 / $540 (being that…
Hi there :) Besides the survey, I would strongly recommend you (and your fellow researchers !) to purchase a few Gnomon DVDs covering 3D modeling. They are recordings with a narrated voiceover, showing artists creating 3D assets just like they would in production. This one is excellent :…
After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…
So, the trailer for the 5.4 patch came out today. Even if you don't play the game... DAT ANIMATION! I've heard that Blizzard is making new models for the character races and they'll be out "When they're ready" but this really shows off what new models, rigs, and animations could breath into the game. [ame="…