Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO- CPU:…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…
Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…
there are a few ways of doing it. you can start with a larger texture and have and are in the center be the size of the final texture. then bring in parts of the texture into separate layers. then blend those layers together. you can use a layer mask or eraser to get rid of seams and stuff like that. change the flow…
Somehow that's a funny question, but i guess uv are not that intuitive. Well we need a support for storing the color data, right ? Something like a pixel grid ! What about a 3d grid of pixels ? (aka voxels) 3d textures exist. A 256pixels 3d texture is basically 256 2d textures of 256*256 pixels. 256*256*256 is a lot of…
@poopipe all makes sense, thank you. Another question I was going to make a new post about, but it's related to this a bit. When making tiling textures like wood or a trim sheet, I've mostly always authored those at 2k because that works with my texel density which is often 512 or 1024 per meter for things Im working on.…
Hello everyone, So im trying to create a terrain in cryengine using a heightmap. I want my terrain to be 256*256 (1 meter) and import a highresolution heightmap that is 4096*4096. But i can't. I can only import a heightmap of 256*256.which doesn't have any kind of detail. If I want a heightmap of 4096*4096 i have to make a…
I remember calling my ISP support in '99 when I was having some issues, and they asked me about my machine specs. Since I was doing 3d for TV/video and was doing a lot of rendering with big Max scenes, I had 256 megs of ram. When I told the tech support that I had 256 megs, he said, "That's not right." We need to know the…
-sigh- Blaizer. Printer DPI is not the same as pixels per inch. This image should explain enough: 200PPI is enough for a print and even 100PPI could be okay for a small run thing like a company flyer or school magazine, but it's kinda pushing it. Ideally you want source images 300PPI or higher for prints, but at some point…
Okay. The issue is that your texture files are insanely huge. You graphic card can't display 256 8k*8k texture in real time. You can tell max to reduce the diplayed texture resolution but i would resize the original texture files instead (or tell pix4d to generate smaller textures), because you got no gain from your…