Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Hello, This is the first thing i'm showing in this forum, and i thought it was cool to show my first try with Substance Designer with pbr workflow for texturing this weapon. C&C are welcome.
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Hundreds and hundreds of hours of lessons. Better start watching them now and maybe you will finish them by this time next year. http://the-structure-of-man.blogspot.com/
Patch is available on VGpro, no registration required and uncapped download speeds! http://www.vgpro.com/file/16418_bf2_incr_p...22-1.3.exe.html (incremental patch) http://www.vgpro.com/file/16412_BF2_Patch_1.3.exe.html (full patch)
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
You can have higher resolution textures, such as 32x32 or 64x64. There will be some visual bugs with HD texture packs if you use vanilla Minecraft, though. You'll get a better experience if you install the MCPatcher mod:…
The high poly and low poly were exported with the correct smoothing groups and i see no change in the normals. The guns still looks smooth. What did i do wrong? I usually just use object space normals to avoid dealing with smoothing groups but in this case it didnt fix anything It should look like: