Just wanted to say hi to everyone. I've been lurking around here for around 2 months or so and finally decided to rear my ugly head and ask for pointers and help with my work. I figure the first thing you'll do is refer me to tutorial threads and such but I decided I'd finally post here instead. Anyway here's a look at…
My reasons: 1. its fast...very fast. 2. it will fit the over all vision i have for the look of this cartoon...wich is a 3d comic book. 3. I can use color to further push dramatic scenes since the cartoon will be in a pencil drawing look..backdrops will be in full ranged grey scale tones, and of course the pencil drawing…
Heya folks, Just got done with a project! This was a noob challenge from last October that I started but since it's my senior year, I was preoccupied. Wanted to get it finished though, so I took my time and worked on it for the past three weeks and ended up having a lot of fun with it. All throughout the project I took…
I just scanned the thread so forgive me if you mentioned it already, but just to make sure, what are program you using to bake this? Blender? Did you try to use the Blender's native baker to compare the results? I also highly advise to bake the same maps on xNormal as a form of sanity check whenever you get issues you…
Well ok and how shoudl be done to be good and working in xnormal? I do not know much topogun as I am tring it for first times and I used only create the vertex , and faces and i have united them all without caring much for quads as far as I know for a normal static mesh is not needed . so what's the not good? Also the…
Noted, thank you. I was attempting to follow what perna suggested on the end post of the previous page where he said: Before each one of the teeth on the rail was an instance, and that wasn't going to allow for unique detail, and as perna noted would be obvious that they are all the same instanced copy. Therefore I welded…
I feel that about the nitpicking, and you're talking my language with the Pareto stuff! Feeling like I've already gone a bit too far with some of my elements already, like tweaking the wood materials too much, but at least I'm getting into the swing of things. You work on whatever your heart desires, don't feel…
Finished up the Terracotta material now! Made a lot of alterations from the previous shots above: * Added Colour information * Removed warp after initial pattern * Re-organised the graph to be easier to read * Added the paint information to the roughness map * Adjusted all tiles to be a bit sharper and less chunky to…
Thanks for the reply Gruntpunch. Well what I mean when I refer to fuziness is he the fuziness slider in the Multi Material Blend node. It lets the color ID range out further than the picked color. When it comes to having no anti aliasing in the ID maps, well it does neutralize the black border issues BUT many times things…
Given that bugs may exist on peoples complaints here... Obviously it's not stopping industry artists from getting what needs done to be done. The way I see it, the industry will ever so evolve over the coming years, and there will probably come a time from then when these tools won't seem so obsolete and just for caddy…