Heya folks,
Just got done with a project! This was a noob challenge from last October that I started but since it's my senior year, I was preoccupied. Wanted to get it finished though, so I took my time and worked on it for the past three weeks and ended up having a lot of fun with it.
All throughout the project I took notes on what I should remember to do, or not do, for next time and I learned a lot. It would be fantastic to get an outsider's perspective on the whole thing so I can add to my notes even further.
Aspects I wanted to focus on were: triangulating my low-poly, (since it is a new concept for me and I learned quickly that it in itself is an art form) getting a better normal bake, and finally where to properly place UVW/smoothing group seams. One thing I noticed I need to work on is allocating UV space effectively too, you can see the contrast of some crucial pieces and how low-res they are.
I really appreciate any input/critiques!
Replies
I think overall the texture is a bit bland but I think this is because it looks like there is no spec at all.
I would shrink the size of the wood grain too as it looks a little out of proportion.
It looks really nice but those are just things I saw!
I do have a gloss and spec map but when I was playing with the sliders I must have left them at a lower level.
Gloss
Spec
Yeah that 2047 must have been a mistake when I uploaded it to imgur. It was hard trying to get the wood to feel right but you guys are right, small tweaks like scale and some color variations would help a lot!
I'm going to upload the high poly here in a bit