Awesome stuff! Works fine for me in IE and Firefox. MoP brought up some good ideas for the layout. Something more simple might also load quicker if your host is kind of slow, but I didn't seem to have a problem with speed. I'm looking forward to what else you have to show, when all gets cleared! Don't let those personal…
I personally like to keep the envelopes, as sometimes weird stuff happens, usually when I'm baking the AO across. Often it will bake badly and I need to delete the high poly and then reimport it and bake again. Keeping the envelope means not having to faff around with that again. But then I also export two models from…
yeah man, i am loving the hidden line mode. my personal fav, although not very useful for games, is the new point cache modifier. i recently had a series of crowd shots to do and instead of using the complicated crowd features and layout behaviors and such for simple walking crowds i just used the point cache mod and…
It seems to me that you simply laid over a simple wooden texture without considering the wood type that they use or really dirtying it up. The metal also seem quite bland and monotone in color/frequency. I'd like to see the texture layouts first before I go any further. Did you just ran through the normal/bump maps as…
I'm having some problems with making the Trimsheet work with my models. I tried reading through the wiki and a lot of other threads and videos but haven't been able to figure it out :( I have this model, it's a modular bar counter. Now I've made a quick trim sheet Some problems i'm having, and they are probably easy to fix…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
SSVR (VR Game Studio) is looking for several freelance Character Artists:* Create high poly and low poly models of characters following concept art or art direction from our Lead Artists. * Create photo-real characters and textures for Unity3D. * Create UV layout that works within our engine constraints. * Create…
Been playing a lot of Planet Coaster a lot and thought i would do a theme park scene but give it a bit of atmosphere and make it abandoned. Im going to slightly base it off the theme park in chernobyl and hopefully get that creepy abandoned feel. here is a mood board that i put together using PureRef(really handy piece of…
Howdy everyone! So this is a guy that I did for wizards not long ago for the demonomicon book. I decided to go back and spruce him up a little bit with some armor since it had kinda bugged me having him rockin the b-day suit like he was but hey the editors dug it and the boss is always right :D some quick (bad) thumbs for…
Hello, I'm 3d artist with extensive experience. What I can do for you? - detailed high-poly models; - high-poly sculpting; - retopology and low-poly models; - UV mapping, baking maps; - PBR texturing; - render. What programs I use to work? - 3ds Max - ZBrush - 3D Coat - Adobe Photoshop - Topogun - UV Layout - Substance…