Senior Character Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
My name is Olga, i’m from Kazakstan, and I’m a 2D artist passionate about creating compelling visuals for games. Please find my portfolio here: https://www.behance.net/helgarezanova https://www.artstation.com/heilige I have a strong foundation in classical art, complemented by CG and 3D courses from the Smirnov School. My…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
I've been doing a lot of this here at work, and generally start with a VERY loose proxy model, sometimes duplicating it out as subtools in ZBrush and rotating them and scaling them into position to get a larger formation. If so I then use "ReMesh All" to get a unified skin that retains the chunkyness of the individual…
Looking nice. Personally I liked the more saturated version before, but I understand with something like this that there's a mood to be made so I understand the choice. A couple of things - the ivy on the left side tower looks more like curtains made out of moss. I think this is because they seem to have formed no…
Hey there Guys @ Holland Thanks for the tip. The 2sided option removed the invisibility of the pipes. Thanks for that. And for the scene, well i decided to create three last screenshots and call this done. Its purpose was mainly to get myself comfortable with the engine so thats been done. However id like to create a new…
Actually, the torso needs lots of attention to proportions. The lower landmark of the ribcage under the breasts is sitting far too high. The breasts also are too high on her chest. Try to imagine what sort of skeleton would create this figure, and you'll see its inaccuracies. Find an image of the ribcage, and observe how…
Hello Creators i am new to character modeling this is my first 3dmodel created in Autodesk Maya,Xgen and Arnold,your critiques will help me improve thank you