Doesn't have all that much to do with whether a texture is tiling or unique. Textures are just images. For a long long time Photoshop was the best available image editor for our needs. Besides painting directly onto an image or manipulaitng photos into a texture it allows you to do a lot of automation by clever use of…
-Work with the pencil instead of the brush tool -Toggle "Pencil" mode on the Eraser tool -Toggle off anti-aliasing on all selection tools -Toggle off anti-aliasing on the type tool -When working on a tileset, use the Slice tool and create a slice for each tile. Then use the "Save for web" -feature in order to batch save…
You're off to a good start. I think you've got some good skills to build of off. Crits: - As it hops it doesn't seem to rotate, even tho it is making half a rotation as it travels. You might need more hang time at the top of the arch to help sell the rotation. You also need to the hang to explain the transition in energy…
I'm with Eric. Post your stuff up so we can see what's going on. The more we see the more help we can give. It's hard to diagnose a modeling problem or lack there of if we don't know what they look like :D . #1 rule is give yourself time to develop as an artist, and not the "oh it's been 5 months I should be awesome" kind.…
If i'm trying to bump up my normals really quick, i just create a new layer of the texture in photohop, put it above and do an overlay, you can do this multiple times. You can also do this in UDK by multiplying the red and green channels of your normal separately with a multiply by 3 constant node, multiply the blue…
1. No, it doesn't need to be one mesh. If you model, say, two spheres a metre apart and export them as a single .OBJ file, that'll import fine into Zbrush. This is useful because you can hide stuff by object. 2. I wouldn't worry about UV's when zbrushing if you're going to make a new lowpoly mesh at the end. Regardless of…
alright using my extremely limited scripting knowledge (copy and pasting stuff from existing scripts and using the listener) I've created this; macroscript GlobalDelete category:"Yozora" buttonText:"Global Delete" toolTip:"Global Delete" ( On Execute Do ( if (classof($.baseobject) == editable_poly) then ( if…
Hi! I'm having some trouble importing an object from 3ds max to the cryengine. I use the plugin to import it to the cryengine and then when I try and place my object it places a ball instead. Help! Have I done something silly? Is there a max polycount for a single mesh in the Cryengine?
Hello! My object is a bit rotated and I use L.Sym(local symmetry) to get my details right. The details look symmetrical near the center of the mesh but when I move towards the edges of the object, the symmetry breaks. Maybe there is a magic setting for the brush to maintain the symmetry?
I'm sure there is some way around that, like locking the normal coordinates or baking per object somehow, but it might be too much trouble just for one asset. Could be worth the time if you wanted to apply that to more objects in the scene though.