So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
Hi! Checked the UVs after applying the modifier as it was setup in the file. The UV borders of holes remain square, which I think explains the artifacts your getting: This is due to the subdiv modifiers UV smooth setting is set to "Keep Boundaries": You can preview modified UVs without applying modifiers by checking…
I've never written one and it's not my area so I'm to be taken with the largest grain of salt but I'll have a stab at this: There are many reasons but the main one is because they're doing a LOT of calculations. It depends on the renderer but when you set your sample rate you're essentially subdividing pixels. E.g. 4…
Hello and welcome to PC! I'm a graduate of the Art Institute of Pittsbugh. I got the hell out of there last June. I understand how sometimes, depending on location, AIs tend to lack attention to detail in specific areas. I was in a similar position. Since there aren't any major game studios in the burgh, we were unable to…
Thanks for taking the time to critique my work guys :) I really appreciate it. @apllana Yeah the clipped pieces of chainmaille were a real issue for me. I tried to figure out a way to eliminate them, but as I was using micromesh with a tileable pattern, they became an unavoidable evil lol If you have any tips for getting…
Hey guys, thank you for all the positive responses. I am overwhelmed and humbled. I'll do my best to answer everyone's questions and if I miss anything just ask again or ping me on LinkedIn or my personal email address. Bobby.jrice@yahoo.com A lot of you asked questions about how long it took to make the textures. Ready at…
Thank you for reply. On this weekend + on Friday night evening was working in zbrush. Worked with upper lip + upper fangs. Had many issues that i had to solve. 1. Ogre side view was ok but i did not like front view and i still do not like it. As it is based on ref images side view and front view when you look from side you…
Time to double update this thread! First up an updated "CTF" version with lights of the big ol tech. http://i.imgur.com/WZlQxfL.jpg But that's old news, and my latest last minute project has been something else. That "something" is a return to an earlier concept, specifically the 3d blockout I spent a little time with.…
You've got half the answer right there - at the moment you just slap an existing texture or photo on top and generate the other maps. Textures, like everything else is a skill and an art - you need to manually create these things. But this doesn't answer how - what I suggest to start with is to develop your eye for HOW…
Oh its so much more complex especially with bones. So many bones, such a nightmare to skin weight and so easy to screw up. You need a lot of bones to deliver a good performance. And when you're talking about facial animation Most people myself included strongly dislike animating faces with only bones. Most facial animation…