I've been pretty busy at work so not enough progress on the door to post but i figured i needed to learn the whole baking process and start setting up shaders so that way when the door is done i'll already know what to do. so what better to start with than a simple crate right? the low poly baked using floaters and a high…
Thanks Amadreaus. All of that is really good stuff, and glad to hear you like it :D We have an update tonight and hope you like it ;) Obviously, some things like the blacksmith aren't complete lol. Tried to make a little scene to show off through renders and on the iPad to make sure things look the way we wanted. This is…
I made the change to the menus on my website so now when you hover over one it turns a light grey. I also made the change to my resume regarding colleges. Once I have any of the certificates and degrees I'll change mt resume again to better reflect that. The revised mattock has replaced the old one and same for the…
Yea your questions are way too general - we need to know more about your tools and engine of choice. But "in general" I would use some kind of referencing/instancing workflow for placing out your blocks. You create a dummy mockup/blockout for each block type, reference/instance it around in your 3D-program so you can test…
Yay! I'm glad you've pushed through and you are still at it. The new stuff looks great man. Not to knock the other guy but you probably should do a re-texture of the ship. or he should take another crack it it. It's not as strong as the texturing stuff you've done. From what i remember you said you were interested in the…
I've been using the Evoluent Vertical Mouse for almost 4 years now and it made a drastic difference for me in terms of wrist pain. Once I started using it I felt instant relief. It's gotten to the point where my wrist feels completely fine now. The only time it starts to get sore is if I try going back to a regular mouse…
Thanks mate. Glad it was useful. Good start. However, I would say you're already bogging yourself down from the start. The blockout phase is very important. It allows you to judge relative scale, see what works in 2D Vs 3D(look at the woman's legs in the 2D concept. They are impossibly positioned in the machine), see which…
I think you're starting out with way too much rez on your model. I'd recommend just blocking out the mesh - meaning you're keeping the mesh really simple, starting from a cube and making all the shapes required with a low amount of geometry. After you have all the pieces in place, you can then start detailing, adding…
Check out this post from this thread in this sub-forum... it'll at least get you access to the Sandbox2 editor. You can definitely use your own custom models and textures with Cryengine, check out this thread, but the import methods are much more limited than UDK AFAIK, luckily you are using Max so depending on what…
Practice. Lots and tons of practice. I would suggest you start producing some small-scope games. Facing challenges and problems that you DON'T know the solution for is the best way to improve your coding. Programming is the art of problem solving. Simply copying existing solutions won't stretch you. You need to face…