Yeah, sounds like z-fighting. As Psixos mentioned, moving the decoration away from the surface will help. Seeing as it's UE3, you could also try setting up a separate material for those bits that blends the two textures together. Then you could remove the extra plane completely.
Student during the day, gang member at night! This is a backpack I made for a class assignment. I was thinking that this prop belonged to a teenage kobun in the yakuza. There are severed body parts in the front pocket, that's why it's bleeding. It was a very long, frustrating process, and I'm glad it's over.
HAIR UPDATE! Yay Between the previous image and this one i spent time refining the positioning of the hair to make sure it would blend into each other, and Annies scalp, I think I also changed her eyes to look less shocked :P
Here is first version of the textures and skin shading. Used texturingxyz maps to reconstruct the skinpores along with the base color I got from the scan and some manual adjustments. Quite happy with the skin, eyes need a lot more work tho to blend properly.
Welll.... the only way I made it work seems unsatisfactory... I have to make a black solid and then put the blend mode to "add". Is there really no way to just work off an invisible layer? I tried nullobject but that just makes "everything" under it invisible.
Imo it's not very fine detailed. And the lowpoly shown in the video is already quite high res Point is the magic happens in the shader which is using the vertex color map just for masking. Imo it's nothing else as what level artists are using for years to blend materials.
Someone already game you a possible solution, use a shader that blends snow into the up-vector, that also does a world position offset in the vertex shader to deform the geometry, than you can drive the material with a multiplier that is hooked in variable that is animated over time.
What will help with your texturing skills directly is if you learned how to paint. Fine Arts Foundations can bleed a skill level up into almost everything you do artistically. Even cubists like Picasso did traditional paintings early in their career.
Amen On-Topic- Trion was truly blessed to have such talented artists, its their loss. That art dump was absolutely fantastic btw. Keep your heads up guys, with the talent you all have you will have no problem landing another job that's even BETTER! :)
honing in on a final concept after blending previous iterations together. I think I've already chosen the one on the left because I put the most time into detailing her. I'll have my mind made up soon. Feedback always welcome!