Hi everyone, has anyone experienced this issue? Whenever I need to work on a model from bottom view, the brush size increases (like 5 times bigger). Turning the dynamic option ON seems to fix this, but then I´d have to change the brush size for every stroke when I move around the area I´m working on... It´s quite annoying…
Oh man, 5 years since the last update, thought I would stop by to update this. hold your butts this is gonna be spammy. and for legacy sake ill put these here even if i don't use it anymore http://danielhiew.blogspot.com/ https://hidaew.tumblr.com/ Hanzo fanart for when Overwatch was coming out lol. artstation…
Thanks for the compliments, I'm honored you like my doodles! :) Here's my first update! After thinking for some time, and because of the intricacy of the first pose, I thought the best way to execute it would be to directly model it in some kind of symmetric pose so that I wouldn't have to force the rig too much, for…
Hey everyone quick update, I was working on the site over the weekend and have added a better homepage with links directly to my work (which is still to be changed so hang in there for updates :D ) I also added email address into the header so people have a quick way to contact me. Still working on adding a resume and…
Small update while I prepare my final UV and analyze my shells to save as much space as possible by mirroring any parts that needs it. *Side not imma push the rail pannels a bit more and exagerate further) Gun with all parts is 66k poly Gun without the lw rail/rail panels (biggest poly) = 22k LW Rail = 16k & Rail Panels =…
Hows this, twist bone parented to hand with IK chain setup to forearm bone. Copy rotation getting local Y value from hand at 0.5 and hand and twist bone set to Euler YXZ to evaluate Y first https://dl.dropboxusercontent.com/u/1693140/Arm_multi_bone.blend (Initial rig/model is not mine, found it on blend swap or a forum…
Ok thanks guys I will keep updating this post as I work on the piece. @Optinium I agree with you about how your eye does not settle anywhere, my hope has been that when I get all the materials finished, and move it into comp for its final tweaks the glowing lazer along with subtle zdepth defocus will pull your eye to…
Kitteh - Thanks for the critique on the car and do understand that there are some edge loops that can be remove and I left it like that is because of a habit I have when modeling cars. I try and keep things in quad and only use tris in certain area. The model is a 1990 honda crx but decided to make a few changes as I was…
Ok so I apologize for the lack of updates, i've been busy with other stuff for school / website stuff (which should be up soon) but yar... I took a screenshot for my BOY ae (braah braah yuh yuh!) and I thought that I should at least post somewhat of an update here... I've been avoiding those support beams for so long…