Hi all! So I have been playing a bit with matte/camera projection techniques, basically having fun merging 2D and 3D together (and that's A LOT of fun) I can output uncompressed videos from 3DSMax just fine, I have all the passes that I need (diffuse, AO, specular...). I also know quite precisely what I want to achieve…
Which engine have you worked with in the past that you wish you could develop for from here on out? I know every engine has its problems but lets keep this thread positive. It doesn't have to be a major player (Unreal, id, Source). To be honest I'd like to hear more about the non-major engines out there that were fun to…
I posted this on the 3D art showcase but I thought I'd throw it here as well. I'm a novice in the realm of art. In June 2018 I'll be starting up at Think Tank, so in preparation I took a week off work with two goals. One, produce my first environment scene from start to finish. Two, use and experiment with as many studio…
THE OPPORTUNITY: JumpStart is seeking a 3D animator to join our art team in Vancouver. In this position, you will be working with other 3D artists and managing character assets in our animation pipeline. Using Maya and other animation tools, you’ll be expected to deliver high quality animation assets. RESPONSIBILITIES: *…
Alright guys, here we go! Below is our job spiel. We've signed a great contract, and it's helping us grow as a company. New building is coming soon hopefully. Second team starting up too. Lots of good things. Still have jr. and regular positions open too. We currently have openings for a Lead Artist and several Senior…
Hello all. The software I'm using is Maya 2016 and Photoshop CS6. So I'm new to hand painting my textures, and I've found it quite fun :) I had a question about UVs and hand painting. So, here is what I'm working with: Low poly, modular fence piece. Just keep duplicating them to have a fence where ever you want. It's a…
Yeah, it would require starting up a small indy project with funding. There's plenty of avenues for funding (especially in Montreal), but the issue is really more about those funding sources having a lot of leverage over what we would make, and maintain a significant portion of creative control. As an American, you could…
Thanks for the feedback! I'm already on it and try to work with more mirroed UV's to fit everything together. Even though I'm not a big fan of mirrored UV's =/
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
Great to see everyone making progress this week! I didn't get as much done as I wanted to, but I'll have a little more time on my hands next week, I think. I worked a bit on my block-out, adding color to really see how the shapes are coming along, and I did bring it into UE4 - not happy enough with those results to share a…