Can't find file for package 'JW_BathHouse01' while loading C:\UDK\UDK-2011-06\UDKGame\Content\JW_BathHouse\Map\JW_BathHouse.udk Can't find file for package 'JW_BathHouse01' while loading NULL I did what the readme said but there's a lot missing from the scene and the above error message, I don't think it can find the…
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
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Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
Hello, As an example, I've purchased the Orb_Brushpack (which works) and the JRO_Rock_brushes pack (which doesn't seem to work) I've downloaded the zip, extracted it in the following folder: C:\Program Files\Pixologic\ZBrush 4R8\ZBrushes The Orb pack works beautifully (as seen in the first image). But non of the alphas…
Hi! Assuming you're using a game engine, I would start by checking it's documentation on landscape texturing (e.g. Unreal, Unity) and go from there. There's probably some sample content available, which you can learn from and re-use.
Happy New Year and a big milestone for the Bi-Monthly Environment Art Challenge as we kick off number 100 for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our…
Thank you for your ratings konstruct, VelvetElvis, IdiotDrummerGuy, and Shoy333. Thank very much for the further insight, konstruct. Your concern for context is definitely a very big issue that we have not probably spent enough time assessing. The context in this case would be for an exterior (currently) virtual flyby of…
Awesome!! One thing I noticed recently, Three.js doesn’t render alphaMode:Blend behind Transmission, which makes it more difficult to handle surfaces with multiple transparent parts. For example: Three.js (left) does not render alpha blend behind tranmission, but Babylon.js does. Context, and more…