Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…
We do have a pretty solid consensus on the choice of concept art. I don't think another poll will be necessary. It seems like this thread has served as a pretty good model for selecting concepts. We should use the same method in future months. As Fnitrox suggested, we should start a new thread on the last week of each…
It's there in theory but in practical application it just doesn't work the same. Here is the positioning of CAT, which is the same as any custom bone rig. Biped rubberband mode has you select the joint higher up to move the position of the lower. If you want to move the elbow you select the bicep which has its pivot not in…
There's a pretty easy and completely correct (from mathematical point of view) method to combine two normal maps in PS. Say, layer A is basic NM, layer B is detail NM. So to put detail from B over A you have to do the following steps: 1. Clone layer B - B2 2. Go to blue channel of B2 and fill it with neutral gray. 3. Set…
You need to use a different tool. If you use the Line tool (it's right next to the Freehand Brush tool on the toolbar), it draws lines using the Brush Preset that is selected, with dynamics and all, as if you were drawing by hand. You can hold SHIFT to snap the line to angles, and you can control the pressure of different…
Hmmm... then it might be the install of the mod tools, or something in your system. Ugh. What version of Windows are you running? And does Company of Heroes 2 (the game) work fine for you? Are you running the tool directly from the file manager, or via the Steam interface? I have only run it from the Steam interface so I'm…
Yea I was looking into this a few weeks ago when I needed to break the edges on a bunch of models along UV boarders. Its nearly impossible because max doesn't transfer edge or vert selection out of the UVW Unwrap modifier like it does poly, it's totally retarded and broken. Actually, according to renderhjs it is more or…
I would actually recommend NOT doing that. Just learn the MODO way of doing things - that's what the program is best at and trying to bend it so it feels like another app that you're already familiar with is going to lead to lots of little things that aren't the same and make you wonder why you bothered switching in the…
I forgot to ask what version of Maya. And just to check: when you say upload, are you saving the file to a local drive or somewhere on a network? Either way, try saving to a new file in a different location? The inner/outer thing shouldn't be a problem unless you mass-welded and created some non-manifold joins. Try…