I apologise for the very lengthy post, I've got a lot on my mind about it. [only tested in firefox so far] was wondering if I could get some feedback on my portfolio design before I go ahead and finish it. I'm more interested in design crits for the folio, btw. Please bare in mind I've not (but will) put any construction…
The Altered State Amendments & Addenda Key selling points The Altered State Game - Shadow Casters is a dynamic and cinematic story line that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events, created as a part of a proposed series of games with a strong…
So there's this normal mixing menu under the TextureSet now which is causing me some problems. Using normal mixing -> Combine gives me the result I want on my viewport. But when I export out the map, i get results similar to normal mixing -> Replace I've exported using the PBR presets and document channels but none of them…
Good job on getting his likeness ! I am sure if you put a bit more time in it he can look even better so I have a few suggestions for you : -forehead width I think is too wide and I cant see plane break between front and side planes -Side planes of glabella are missing -zygomatic bone should be higher up -zygomatic arch or…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…
New update on the high poly. I added some tech in the wheel section. I'm still debating the "modular pipes" as apposed to unique pipes in the low poly section. I also filled in the front and rear "bumper" sections if you will. I'm sorry these are not renders, I just did some screen grabs. They have a rough idea of the…
Hi, thanks for the answer. Here's what I've already done before asking the question : -Setting up the camera to follow the player from the side. -Adding Blocking Volumes to abort any "accidental" strafe. Here's my test-map : http://www.megaupload.com/?d=D6NP3WZ0 What I haven't done (and/or don't know how to do) : -Prevent…
Like Dave was saying, it is getting there and starting to look more feminine. I agree that you need to drop down a subdvision level or two and try to get the most you possibly can from each level before moving onto the next and not worry about the polypaint until the sculpting is done. I did a quick paint over to try and…
We who are about to Die has officially gone out of alpha and into beta. (aka alpha 1.0 or beta 0.0) This makes the exhausted game-dev happy. I split development into 4 major cycles/updates, 2 for alpha. 2 for beta. Now 2 are totally done and already parts of update 3! I would say the game is about 65% done. Now comes a big…