Hey everyone. I'm creating a 3d model of a TVR turned into a Batmobile. I wanted to post a few shots of the shell I have so far. Much more progress to go!
Great set of detailed assets. My first thought though is how busy the scenes are, I think you need composition (lighting, color, shape) to guide and please the eye. We have some things here that may help: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition Second thought is the ground looks like a solid color.…
Modelled in 3dsMax, rendered in Substance. This was more modular than it needed to be. The main UV shells are overlapped, rendering unique texture details pointless.