Looks like the face normals are flipped on the black shaded parts of the mesh. Select the black faces and select Flip under the Edit Polygons rollout, then try welding the verts again.
I like the concept! yea for the face, i can't really say anything yet... i mean, there's always this little face poly flow thing that seems to be really helpful.
Was a pretty good turnout, good to see some familiar faces and new faces. @oXYnary: if you waited like 10 more minutes the whole PC crew assembled in the back
I like the concept so far. You should add a bit more of a insect appearance to the face though. Right now it reminds me of a scooby-doo monster (in the face).
damn that face destroys it for me, totally love the proportions and style of the overall pice but the face i looking pretty normal and even for a normal head it has very boring shapes
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
Hello, this one is my first work of render in real time, I would like that you were giving to me advices to improve my work. LOWPOLY 270 faces HIGHPOLY 468 faces SOFTWARE: Maya, Photoshop, CrazyBump, Mesh. thanks!!
I like this policy. One of the biggest things Polycount has going for it, to me, is the fact that you can come here and talk to people who know their shit. They can talk about industry stuff as someone in it who's experiencing it, talk about technical stuff because they actually work with it, give feedback on artistic…
I'm new to to game dev and creating game assets. Just wanna ask.. if all the faces in UV map is cut (1 face = 1 shell), will it affect the performance? Just wondering since if that does not affect anything then I guess I won't be meticulously sew everything.
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…