Thanks for the fast replies, however it is now half fixed. I am able to display the image now with the help of the f-keys (thanks swizzle) but it still defaults on load up to the purple outline. I am still missing the text in the top left of each view port, I am able to change some of the settings by going into view ->…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
SuperSplat is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install. https://superspl.at/view?id=6d4b84d3
I think there was a similar thread with a couple of replies a few months ago, but I couldn't find it right now. Maybe someone else has a better recollection or is more successful in finding it. Edit: Found it. Not as expansive as I remembered, but maybe it will give you some additional points of view.…
hey agito, i would do that view/s that sells ur idea AND are so much information that another guy that is not living inside ur head understand the geometry he has to build. u do have not to draw front+back+side1+side2+perspective+birds eye view for that :) for example take ur treant concept (a rly rly AWESOME idea! i love…
Hi all - I've run into a strange problem that I'm not sure how to search for help with. So I'm making this bulletin board asset for the scene I'm working on for an old Noob Challenge. It looks fine when I import it into Substance Painter to texture. But then when I import it into UE4, the sorting order of the floating geo…
maybe check also the new xView Mesh Analyzer in max 2010, which is basicly a view mode so its always constant on all objects. http://area.autodesk.com/blogs/ken/3ds_max_design_2010_xview
Yeah, PZs feedback is excellent - and that nude picture is a fantastic reference. To drive the point home further I'd like to stress the following : Be very, very careful with shift-snapping to front view and side view in Zbrush. Here is why : every time you do that (regardless of perspective mode being enabled or not),…
I have decimated muchhh less now, and that big problem area is fine but there are many other black triangles that aren't visible in blender but are coming up in marmoset still :'( I used the comment found here to fix some visible areas on the high poly manually, but the areas on the bake aren't visible in blender to me.…
Seems like your gizmo issue is either due to the camera clipping planes or pivot placement (seems odd to be that). You can try going into the view menu in your top/side/or front view window and select camera attribute editor. Adjust the near/far clip planes if needed. Are you trying to have backfaces viewable or not select…