Hi everybody, I wanted to discuss and ask advice regarding a part of the high to low poly pipeline. My mentor told me that, as a last step before baking the normal map from my high poly to low poly, it is good to inflate/displace the high poly geometry (make it more puffy if you will) to completely cover the low poly…
It's getting there, but id revise these areas: -The nose is too pinchy in the center -Lips are too thin and sharp/bottom lip is too flat -chin is too pinchy in the center (edges too close together) -improve skull shape -ears look tacked on -loop of nasolabial fold isnt placed correctly Some of your areas are too dense,…