These are the finished screen shots of a project I have been working on, I did some minor tweaks to the spec and added a lens flare to the eyes. I also did a little basic modeling to the side of his head. http://imgur.com/a/LUfUc#0
Was looking through a bunch of concepts and was really liking the stuff from the dishonored dlcs. Wanted to do a character to fit that theme and work on texturing. I'd like to get her lowpoly'd and into Marmoset. Here's the high. And some polypaint to help flesh her out a bit.
Working on getting better and faster at character art and stylized likeness sculpts in my spare time. I'm going to post stuff as I go. Some evenings will be better than others. Criticism welcome. This first few are what I've had time to do over the last couple weeks. This one was for the Cubebrush contest. I got all hyped…
something different since i might've temporarily or permanently abandoned the above few posts."fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round.verbal update:Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
I've been throwing this up from time to time in the WAYWO thread, but now I've hit the point where I'd like to call it done. Final image rendered in Marmoset, with some PS paintover for shadows and hair cleanup. Hope you enjoy! and zbrush model: