Hello! Contract/Project based 3D Voxel Artist. Looking to do some side work to get computer parts for a new PC build. Current computer will probably only last about one more year, need to start now. Available to create on long term projects if weekly hours are limited. Payment: Computer Components! (Need Parts for new…
Hi, I want to know which one is better . P1 : for baking normal map ,the select part is it ok to share ? or better leave it ? is it gonna cause some problems when baking ? and when exactly decide to share uv, when dealing with baking normal ? -- P2 : in this image which one will give you better result A or B ? and is there…
I got B Rank on The ROOKIES With My entry Lycus's Weapon Spinning Coin made with #ZBrush #Maya #SubstancePainter and #Unreal The Rookies therookies.co/entries/40445 Artstation artstation.com/artwork/qJRVNn #weapons #fanart #scifi #fantasy #realistic #pbr #lowpoly #gameready #games #spacelords #gamedev #therookies
Here's my list: 1)Texturing:a.Hand Painted b. WOW textures c. Props d. Metal, wood, brick, etc. e. Vehicles f. Fabrics g. Organic textures h. weapons 2)Modeling:a. Hard Surface modeling b. sculpting with zbrush c. modular environments 3)2D Skills:a. Environment concept design b. Character design well, at the very least…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] Hehe, like running over pedestrians whilst on route from a to…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
I did notice that. But even replacing the B channel later won't work: the issue is upstream at the texture sampling node - B and A channel are already dropped or ignored as soon as I select normal map encoding (selecting other encoding will preserve B/A channels, but affects the R/G channel's result; hence my previous…
multicolored = soft select. Press B (hot key). This was the first problem I had when I started modeling. So I did the same thing... posted a picture, b/c I didn't even know how to describe what happened. If you hold 'B' and scrub left or right you can change the size of your brush. You can also change the falloff rate in…