Hi, I'm currently working an an ArchVis project and I'm trying to achieve the most aesthetic and believable results from the lighting bake. However I keep getting black seams at my wall intersections no matter what I do. What can I do to fix this and avoid this in the future? My walls are UV mapped and I made sure that the…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
As Klunk already said, workflows will depends on a ton of factors, there is no "standard" workflow that magically works for everything. I made a writeup on a realistic props pipeline a while ago, maybe there is some helpful info for you there:…
Hi all.I did Landscape Outer Mesh Pack for UE4 Marketplace. Please go give them a vote! https://trello.com/c/HYhwljlH/358-landscape-outer-mesh-pack - VIDEO - [ame] https://www.youtube.com/watch?v=gxY33KWzFFU[/ame] - Description - - This set of Landscape Outer Meshes is perfect for filling out the background of your next…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
My name is Hamish And I am a recent graduate from Media Design School in New Zealand. I have used several game engines for making scenes, several authoring programs for asset creation, and can operate on a budget. * I’m currently living in Auckland, New Zealand * I hold both a New Zealand and English Passport I am an…
Hey friends, Here is my most recent render that I would like to present to you guys. First I've attached a couple final renders, following that you'll see some of my breakdown for this piece. ======= ======= Breakdown: This render was done in Arnold (Maya 2017), I started off with capturing one of my office buddies using…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Touching more on this... Here is the grass without casting shadows. I think in this case maybe the shadows do make the scene look better? Let me know. And I meant more in terms of lighting for my reference of hello neighbor. In terms of the assets , I do like the low poly / realism feel I have going? I dont know how to…
Hello there!I'm right in the middle of a project at school and I need somew urgent help.. I'm supposed to layer snow on top of my CG object. This is supposed to be CG elements matched into a real life plate, so no game asset approaches (unless they look good ofcourse). My CG object (thors hammer) is supposed to be jammed…