Never ran across that problem. I dont have 2013 tho.Are you up do date on hotfixes btw ? Could it be some option in the skin modifier then ? edit : tested, nothing with such behavior there. Did you try to save the skin and reload it on a new skin modifier ?
damn, you guys put my shit to shame. On an interesting note, there's a "reload" button in the bottom right, which will redraw what you've done up until that point. But while it's redrawing, you can still click with the brush, which really fucks shit up.
Windows 7 64bit ATI HD6950 Intel i7 2600k 24gig ramm I managed to get all the map exported, but for each one i had to reload the normal map inro Knald and make sure just to check that one corresponding box at a time.
Question for ya! How do i get my freshly exported object to show up in the brush list without a restart? [EDIT]And ten seconds later i find the amazing "reload button" :P Can't see anything i import into the engine though :(
Hello @Nieb Currently you can't load a skew or offset map file into the corresponding sections of the Cage tab. Changes to the Skew and Offset Maps are now retained upon auto-reload, just make sure you are using Toolbag 308. I will add this to our feature request list though. Thank you!
I can't see the images you posted, but I'll assume that you have several mesh groups in your model. Try combining everything into a single object before you export it to DDO, and then reload the mesh afterward. If it's still giving you trouble, try making a new project with a single meshgroup in your *.OBJ
Install from file, places it into a folder, which doesn't work since it's missing a __init__ file(I think) I just tried it, if you place weight color.py in Users\Username\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons (Restart Blender/Reload Scripts) then enable the addon, it shows up.
You might have to save the project file before hand (which should save your grid/image plane setup). Then if you run shadow box and it messes things up, you can still export the newly created tool out as a separate ztool file, reload the project, and then import & append the tool.
i always bake to files only (in the RTT options) - the shell material/other options are crap and never work quite as you'd expect - and have the target map assigned in another material 2012 does seem to need a bit of a kick up the ass to get maps to reload but usually just jiggling the viewport is enough
Another problem , I recently painted another part of my model , a subtool ... once satisfied I saved and I went to do other stuff ... now after some hours I reload the ile and I find the subtool is with the classic red material and seems not to have kept the material I applied why?