Hey guys! A while back I did this sculpt that I'm going to print in the near future. I've loved this character since I was a kid and I figured he needed a fan art... Anywho. Hope ya dig!!! C&C always welcome :D
LAST UPDATE Hi guys, I'm working on a weapon warhammer fan art, I'm currently texturing it. I still have to add some matter (leather, metal), add more highlight/shadow and hide seams. Black part are not texturing yet. Here is the sculpt :
[August 2014 Update] Made a quick update to my portfolio site last night to include some of the publicly released media of Far Cry 4 from Gamescom that revealed the Shangri-La portion of the game with my level! Keep your eyes peeled on here after November 18th for a proper high-resolution goodness art dump (and not…
Hello, so I have started making a fan art for Hellboy to learn how to capture the "look" of a character since its important if I want to join the industry. But now I'm stuck, I'm not sure how to progress or figure out what is wrong or missing and I would like to ask for some feedback to help me finally complete the project…
Been tinkering at him with the little time I've had. Gonna rock on it tomorrow. Anyway, here he is so far: Sorry if the pics are dark. I'm having this issue where images in PS look a lot brighter than when I view them with my browser (Firefox).
Hi guys ! Sharing my latest project. it's based on Fred Rambaud's concept "Fat Baby Boto" : https://www.artstation.com/artwork/4bGQ28 It was a really fun piece to do, keeping tracks with my wips helped me a lot to know what needs to be improved. Sculpting done in Zbrush, retopology in Maya and rendering in Marmoset. C&C…
Fan art enviroment based in Uncharted 4 gameplay trailer. Made with Unreal, 3dsMax, Zbrush, Substance Painter and Substance Designer. Video: https://www.youtube.com/watch?v=menHwLPlKUo https://www.artstation.com/artwork/l9gqo Screenshots: