Hello, Well, Kinda
late to the party, going for a Lunar Revel Shyvana skin, but more like
the Firecracker Jinx, Panda Annie and Dragonwing Corky, instead of the warrior
kingdoms skin line. Because, Dragon fireworks are thing right? Posting some references soon
Yeah, I progressed to Dragonlance as well. loved Dragons of Spring Dawning particularly. I never got around to reading the Rastlin and Caramon trilogy (Legends) though for some reason. Raistlin was my favourite character as well. I'm going to have to find those books. Then I went on to Pratchett.
hey guys, so I graduated awhile ago from school and thought it would be about time that I would Post my Portfolio on here. I'm trying to get my foot in the industry, so i'm trying to get as much advice what I should and shouldn't showcase on my website. Anyways, Thanks for taking the time to check out my stuff. I'll also…
1 Persona 4 Golden 2 Chrono Trigger 3 Legend of the Dragoon 4 FF 5 Skies of Arcadia 6 Xenogears 7 Dragon Quest 8 9 Vagrant Story 10 Terranigma P4G got me into RPGs when i thought i was over them. Such a fantastic game.
I cannot and will not say no to that adorable kitty :poly142: aand this seems like a great idea, will pledge later when I have time but I'm on the run, great idea! I would love to see another juggernaut like creature such as the first one you showed off in the video. Or a dragon, cuz i luv me sum dragonz.
These links are here for my benefit: http://pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20080820104205250.html?page=mediaFull http://pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20080820104201922.html?page=mediaFull…
Lookin' good, I like where it's headed. Although it's a bit too symmetrical atm, and paint by numbers. I've seen this type of environment a few times now.... I'd figure out a way to have less symmetry, and something stylistically that will set this apart. Possibly use yin/yang red and white dragons to theme the scene?…
Hi everyone! I'm Erza Draksya, a fantasy character designer and illustrator based in France. I create original characters and worlds using a hybrid workflow (AI-assisted generation + manual Photoshop refinement). I'd love honest feedback on my work — what works, what doesn't, what catches your eye. Here's one of my latest…
My problem: as you can see in the screenshots, the same quad in SketchFab and in Maya is presented with a different "interpretation". [TOP - SketcFab]: the horizontal diagonal is kept intact and the vertical one folded; the result is an awful, steep drop in the profile of the rock [BOTTOM - Maya viewport]: the same…
Id love some feedback on topology of my horse and dragon basemeshes especially from riggers Horse: https://skfb.ly/pwHZO Dragon: https://skfb.ly/pwHYE It's all quad, no hexapoles, meant for subdivision high poly sculpting