Updatez! Evening all! So I havent had a great deal of time for personal work recently, I did the talk at the Bournemouth BFX festival a week or so ago and work has been my priority. Every few hours I can steal here and there I have been doing alittle work on the Diner Diorama. The actual structure is based on an actual…
Finished a big rush Unity project at work today, so hopefully things will calm down a bit and let me work on some personal stuff. Speaking of which: I finished blocking the general shape in. Now I am going into each piece and adding detail. This is slightly difficult because the blueprints I am using are for the SRT-4…
It seems reasonable to me, I don't see wasted geometry. If you go through with a fine comb you might find some edge loops here or there that you could delete but I don't think that is going to pay you back meaningfully for the time. I think rather than try to guess what is perfect, try to find the max and min. To find the…
Hello All! I thought I would make a WIP thread on my latest environment, looking to get some feedback and keep myself motivated by putting it up here. I should have done this with my last project. I have had the idea for this in the back of my head for a while and now that work is slowing down I am going to get started!…
Hey! I decided to stop being lazy and start a new environment. I've been watching a bunch of Treme and really wanted to make a street scene in that style. Then I realised how lazy I am and found a nice street on Google street view. http://goo.gl/4Mtpa So with this I'm not trying to create an exact 1:1 of the block, but…
@sacboi - just wondering when you do subd do you try and make the polys mainly square so you don't get too many flow lines which are kind of superfluous ? like here I have a lot of rectangles flowing from front to back, should i try and square them all up, so there is consistency in the mesh ? (I did this back in 2000, so…
Hi! i'm having a go at this character concept done by a friend of mine, I'm trying to do a full character in a sculpting workflow. I've finished the block out up until now and I wanted a second opinion on it before I head to the next step. Any feedback is welcome!
Why not try both? Give it a shot yourself. Try and experiment to see what works and what doesn't. There's no end all, be all trick that works in every situation. Try, fail, try again, fail more, then try some more, and succeed.
Relax guys, I dont mean to start a fight about who's the best and who is not. Ofcourse everyone have their own way of learning, and Tutorial websites that require subscription have their own way of teaching it. Whatever website relative to 3d / 2d art that Polycount(ers) provide is worth a good look and I have checked most…
[ QUOTE ] It's not as easy as it seems, i could tell stories about that. [/ QUOTE ] We all could. We've all experienced production nightmares. I've had to deal with many different hands of cards as an Art lead: I've been provided with artists that were just plain truly abysmal, artists on my team that couldn't paint for…