Thanks guys! After making the revolver it gave me an idea for a character. So I started this one today. I've been working on it off and on while doing an environment art test. I've got some clean up and more work to do (Real eyes, a proper pose, etc.). Then I'll texture him and give the revolver a proper texture job. ZacD-…
[ QUOTE ] Really the best use i see of ambient maps as a seperate texture is for tiling enviro stuff that you cant bake into the diffuse, and i know for things like that you definately do what to have that little bit of ambient shadow when its lit or else it will just look really flat and fake. [/ QUOTE ] I find that for…
easier*. I am currently learning Blender/3D Modeling in general. It seems that my best bet would be to have a drawn human reference of the character I plan to model. To model over in the viewport. Problem with that is, I can't draw for shit, letalone a realistically proportioned human character. On another note, I have…
its because you split your smoothing groups not properly. It looks like you use one smoothing griup for most of the model, and so your shading wants to make it look like round, like a ball, while your geometry is not shaped like that at all, giving you these dark and strange shaded areas. on the left is one smoothing group…
Still quietly working on my art. I've been learning a lot these past few months. Which means I become even more stupid lol.... This is a zombie based on the concept by Max Davenport. https://maxdavenport.files.wordpress.com/2012/06/grundar.jpg https://maxdavenport.wordpress.com/ Dude's a beast. I did this to learn the…
Loving this new tool so far! Decided to start with a small project to suss out the workflow (Wood base is the default quixel wood). Only have zbrush at the moment so I painted the masks in polypaint layers, converted to texture and exported. Want to look into 3dcoat's texture painting, it looks a lot less painful.…
LATEST: video turntable: https://vimeo.com/61412746# So I’m a real big fan of FirstKeeper’s “Windrunner” http://www.polycount.com/forum/showthread.php?t=76301 I have been wanting to make a wow character like this for some time now. My plan is to use the same texture types as FirstKeeper’s to achieve a similar look. So…
kanga - yeah, similarly for a bevel 'shader' workflow at material level if baked with hard edges as opposed too firstly projecting for example, your hard surface primary (quad topology) baked data onto the same correctly prepared proxy. An early bevel node baking series at 2048px * 2 texture resolution of a medium poly…
Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…
Hi There, My name is Alex Curtis and I am the Co-Founder / Creative Director here at PolyInteractive Games, We are currently in development of our first title in the new upcoming franchise Rise of Factions. We are looking to hire a 2D Artist who can adapt to our unique art style for UI and promotional material for…