Try throwing one over the top of the other and setting the top one's layer blending mode to Difference. Then put a brightness/contrast adjustment layer on top of that and crank up the values. You might see small - but important - differences in the normal maps. Even those tiny differences can make fairly noticeable flaws…
If you are not actively applying for jobs right now, it may be worthwhile to throw it on arstation just to see what kind of responses it gets. If you get low views on this piece, but get a lot more views on your next work a few months later, that's a sign you're improving. Or at least making something people want to click…
I have a bit of an update for you guys, been working on the texturing and it's only basic at the moment, only a texture with a skylight and free directional light, I know there are some pixel stretching and polygon issues here and there which i'll fix up later but here's most of the textures done, i have to put in the…
@ Guriamo and Viq, Found out what I was doing wrong, i think. I had two bitmaps applied on the matrial for the plane; One for RGB (on Diffuse slot), and the other for Alpha (on Opacity slot). Once I applied both, I think I turned on 'Show map in Viewport' button on "Opacity layer" which turned 'Show map in viewport' button…
looks pretty good so far Timber. I've got a few crits for you. - make sure you model your character in a "relaxed" pose. That is, with their arms and legs slightly bent, and their fingers curled. It helps provide weight and mass to your characters and helps out later when you go in later to add in bones and joints. - As…
Yea acord, all my classmates are saying that the lighting is too bright, and there isn't much contrast... so i am going to put in a mars colored planet in the skybox, and then decrease the ambient light in the area, and add in a red sunlight coming from the planet's reflective light. This red light will mix in with the…
Hello everybody! I'm working on a stylized environment in Blender/ UE5. I switched from 2d to 3d some time ago and I'm trying to learn new stuff during that private project. Critique is always welcome! The process is slow but there is no rush :) Originally layout was planned for the huge city but I've shrunk that idea to…
Lets start the 3d Real with our work on Environmental pieces and Props. The blacksmith collection: The Buglin Collection The Carpentry Collection: The Castle Collection: The Cooking Collection The Cottage Collection The Courier Collection Faun Furniture How about some foliage? The Raider Collection: The Mage Collection:…
ElysiumGX your right XSI is perfect as is and if anyone doesn't like it they shouldn't use it. It's UI isn't a waste of space, there is no need to have a mirror tool because symmetrize does everything, creates clones as well. Also having to type in negative scales in x, y or z to mirror clones is much much faster than a…
Just wanted to put this out there to you guys to see if you can offer and advice before taking it elsewhere. Ran into some issues recently, and I'm not entirely sure why this is happening. I do not know if this is GPU based, but that is my closest guess on most of these issues. Opacity and pressure sensitivity:…