2 1/2 hours sculpting. on painkillers and antibiotics, i'll admit i didn't give it my all =[ thanks everyone for watching the stream though! i'll definitely do more =]
yeah SDK will be badass :D can't wait !!! the 2 new campaigns are, I think the 2 missing ones in the versus mode, I'm curious however about the survival mode :D
If they meant texture size, 1500 isn't a power of 2. I guess some studios use textures that are off the power of 2 grid, like Bungie, but its kind of rare isn't it?
Here is a fun little guy I have been working on over the past few nights! 1k polys The equivalent of (2)256x256 and (2)128x128 maps There is no spec or bump maps And if your interested here is the wire frame: Wire Frame
http://www.gamasutra.com/php-bin/column_index.php?story=8874 diablo 2 battle chest... hard to believe... the game is about 7 years old... #2 is wow and thats been out for 4 years now...
For quick study Substance Painter 2. High res model (Zbrush) Re-topology (3Ds Max) Substance Painter 2 render shot. Sketchfab. model What do you guys think? Critiques will be appreciated. Thank you :)
Don't go huge stretches of work without being paid..especially with new clients..invoice every 2 weeks..and 2 weeks from invoice should be plenty of time to get paid.
Actually, after discussing with a friend, i wonder if the 3rd announcement is a combination of the previous 2. Maybe presenting an 'official' box (merging the 2 prev together). And that announcement will include the specs/controller/name.
yeah, I don't see it as being expensive. It's also 2:45 not 2:00 and with the video I was really trying to provide an approach that people could take away and use in their own work.