Agreed with Beezul, I would highly recommend that tut. I have neve seen it before, but it gives you a good idea how to get simple lighting down. Simple shapes, that read from afar are good. I will be back next week after e3, Friday June 14th. I will make a google hangout and we will all jam :) Edit: I think your textures…
Check out Matt Olson's thread for more prop stuff. http://www.polycount.com/forum/showthread.php?t=149435 I'm not sure how much high poly stuff he is showing. He can probably explain his workflow, there was so much inventive re-use of elements to build these awesome structures that many of the individual pieces pale in…
Photogrammetry might be your best route. http://polycount.com/discussion/140949/photogrammetry-thread-best-practice I was once involved in creating the interior of an airplane. We used photogrammetry to make the relative sizes of the objects correct and drawing a line with known measurements to serve as a base. I have to…
This arm looks cool, I just purchased the Ergotron LX arm - [ame="https://www.amazon.co.uk/Ergotron-Desk-Mount-LCD-Arm/dp/B00358RIRC/ref=sr_1_1?ie=UTF8&qid=1433192119&sr=8-1&keywords=ergotron+lx"]Ergotron LX Desk Mount LCD Arm: Amazon.co.uk: Computers & Accessories[/ame] and an extra extension arm for it and it's superb,…
Mouse input with how we're used to controlling the cursor in windows and the direct feedback in first person shooters is why we're so sensetive to input latency on pc. We're still limited with the amount of time it takes between each frame in 30fps for the result of our input to be rendered to the screen, there's no magic…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…