There are finer points to suggest than just "study anatomy" ... that's the least helpful way of being helpful. Suggest some techniques which have benefited you (like Johny did), or point out some useful reference books or websites. Give pointers as to what is working well, and what isn't, and which specific areas you think…
Hey, here's some of the most recent publicly availabel stuff he's done, for the Dissonance project. Unfortunately he recently moved to San Francisco from Germany, and I think that's why his website is down, hopefully he'll have a new one up soon. Here are a few links showing how he does characters and poses... all with…
Ninjas: i take a couple of different approaches to getting a character started, and i think the key to keeping it fresh is always be adding more tools to the toolbox, and reaching back in for a new one, you know? i'm really bad most of the time about doing more thumbnailing before i get carried off, which is a bad habit of…
I can see you have a decent foundation of understanding of all basic 3d knowledge...model, bake, texture. What I'm missing is the quality and the attention to detail. Also, unless you are going for generalist positions, try to focus on 2d or 3d. Right now your folio is sort of a mix of both, yet you don't excel in either.…
e:^^ don't learn both, that's really shitty advice. If you spend 6 months learning 3ds Max or Maya, you're going to progress a lot farther in that piece of software than if you spend 3 months on each trying to learn them in tandem. Learn one piece of software really well, and you can transition later much easier. Trying to…
Hi. No I do not work for the studio. Sorry. I work for myself. Work in the studio I was not offered. There would be a possibility I would open my studio.
Microsoft wanted the portfolio and the IP a lot more than they wanted the studio itself. Makes sense to me .. nobody with any sense wants anything to do with Blizzard's management and I'd be very surprised if the studio itself is profitable after the OW2 disaster.
don't be silly They're not purposely making things bad, they're developing what their marketing department tells them will get the most people into the asset store because that's what drives profit and they need profit to keep their investors happy. Whether that generates a useful product for people developing games or not…
Hello, I'm a student at Capilano University, and one of the projects that I have is to gather a list of digital animation companies in Vancouver. Since I would like to focus on game development, I have focused mostly on gathering a list of game companies. I found the following companies through the Polycount website and…
Hey guys, we're looking for some talented people to join the Gears of War team at Black Tusk Studios (www.blacktuskstudios.com) here in Vancouver, Canada. We have several contract positions for Environment Artists and Level Artists. Were looking for Junior to Intermediate candidates so send in your resume and portfolio if…