Hey . how are you? Lloyd here okay so this is a job posting and I'm putting together a team of people that can work together and work independently I'm going to pay you for your time I do not want to monopolize or take advantage of you your skills or your time and if the working relationship works out we can also discuss…
Hey Fink, good to see you posting in here, man! A few comments on your character: It's a good base, but now it's time to clean up the mesh and and re-distrubute the polygons in areas that need them and remove them from areas that don't. - Firstly... Triangles ARE okay. Don't be scared of them. Looking at your mesh, I can…
Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.
Hey man! When I was looking to create reels a few years ago, I had a similar idea about taking a couple of characters from concept thru animation. A mentor of mine gave me some really relevant advice to your current situation. He said something along the lines of "If you want to be an animator, your animations need to be…
At render time all polygons are reduced to triangles. For high poly models that have to be rigged and animated a sub divide operator/ algorithm/ modifier is usually applied to the mesh. These sub dividers are non destructive and can be switched on or off, making it possible to rig and animate a lower poly version of the…