I am having a minor problem with animation. The model in question looks okay in maya but when imported into dota 2 some parts are always off. eg. Mouth is closed in maya, but open in dota 2 Thanks for any help!
Hi everyone, this is my first time posting a topic. Here are 2 environment concepts i came up with, but i feel there's something missing or odd with the lighting and composition. Any advice on how to improve on these 2?
Steam sales are on and Substance Designer is at [size=+2]50% off[/size] right now! That's [size=+2]50 bucks[/size] for the personal version, won't get any cheaper than that :)
When stitching 1 to 2, sometimes you need to stitch 2 to 1. <---(Ancient proverb? LoL) If that doesn't work you can target weld the points, but that's a lot more clicking.
Blender Beginner - Modeling Step-by-Step 2/2 Ending the Low Poly SMG-09! Next video is abou the UVs. Enjoy! https://www.youtube.com/watch?v=f4gS1FzL5-Q
Did some foliage during 2 weeks for a school assignment. More images and things about the workflow on my blog : http://redgreenbeard.blogspot.se/2016/12/2-week-foliage-workflow.html
So If i wanted to use vertex paint. I could only either use 4 diffuse or 2 diffuse and 2 normal or any combination of 4 texture samples? Is this correct?
Hi , I have a problem with my reflection/specular map in Marmoset 2. If someone have a good knowledge in Marmoset 2 please visit this post. Many thanks for any help.
its in there, I saw like a 2 second clip of it somewhere in one vid. its confirmed that there will be office, aztec, nuke, italy, dust and dust 2 and I think one other.