3DS MAX LIGHTING TD Location: San Francisco, CA Job Type: On-site, full-time contract Contract Duration: ASAP through 3/10/2006 Qualifications: -->3+ years experience with feature films -->Extensive experience lighting feature film shots using 3DS Max -->Professional demo reel with shot breakdown Interested? Contact…
You've got a decent start. There are definitely some things you can improve though. Lighting: Its already been commented on, but the lighting is harsh. Things in those shadows disappear completely. One of the cars in your scene is only visible in the wireframe render. Textures: How did you texture the scene? It would be…
Hello people. I'm Hector Lucas, a 3D artist specialized in modelling, texturing and lighting with 3+ years working experience in the industry. Some of my skills include: - Maya and 3DMax modelling - Zbrush sculpting - Low Poly topology - UV Unwrapping - PBR Texturing in Substance and Quixel Suite - Integration and shading…
What are you modeling in? For lighting, a warm and cool light coming for the opposing back/sides and a more neutral light for the main body works good. Looks like you have some weirdness with seams between materials. As in, transition from pipe to face is an instant material switch. This occurs heavily on your model, such…
Hi everyone, this is my first time properly joining the comp here! Well, after embarrassed myself by posting on the comp thread instead of making the wip here. I'll do it right this time XD so, the story I have in my head was. " After a long night of the fight against invaders who wish to steal the rose crystal from his…
So in max, if you have ticked "dx display of standard material" you can save out the shader as an FX file. It's simple, but not sure how many people have/do this. The display is much faster using an fx file than a dx display of standard material. So here is my shader I use for metallic objects. 3 lights diffuse normal…
I did a shader like this recently. Its hard to tell from your shots where the light is coming from but it looks like you might need to clamp your ramp texture. I had to do this. The ramp texture looks like its adding the bright part to the shadow side and wrapping around.. so its getting light to shade back to light if…
advise: post the images directly in this board, why? so you get more replies. use the " " tags (without the " signs) to embed images like this if its supposed to be realtime maybe the wires are abit of a triangle sucker some planes or directly painted on the texture might be a alternative to save triangles if that matters.…
Hey Daniel. I've been waiting until you stuck or thought you were done to offer my critique. Just to add to what Stromberg was saying, you sould try and make you edges more consistent, and try and match the width with the material, something I should have done a better job of on my gun. Right now it just looks random. Now,…
This is my first post on the polycount boards though I have admired many of polycounts artists from a distance for some time and I'm hoping to share some of my work soon as well. I was wondering if anyone knows of a method in 3dsmax of using 3d lights to alternate the texture or material of an objects surface. For a while,…