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Post your FX files

polycounter lvl 19
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poopinmymouth polycounter lvl 19
So in max, if you have ticked "dx display of standard material" you can save out the shader as an FX file. It's simple, but not sure how many people have/do this. The display is much faster using an fx file than a dx display of standard material. So here is my shader I use for metallic objects.

3 lights
diffuse
normal
specular color
specular level
self illumination (respects the rgb of the illumination map)
reflection mask
environment map (doesn't have to be cubic, any image will work)
opacity

http://www.poopinmymouth.com/net/pcount/poopinmymouth_uber_shader.fx (right click to download, otherwise it might view as a txt file)

*edit* picture added by request of SEKneox
poop_uber_shader.gif

So if anyone has self made fx shaders, I figure this is a good thread to share em.

poop.gif

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