is there a chance to lock an object in "world" (create) mode, but still able to work on in "modify" mode? i already try to set everything at position 0 so if i move an object accidentally i can check if ive moved it later.
Love it! Something to try, put ao the main layer, then take what you have already and toss alpha on that and do a push modifier out a bit and offset the UVs. Keep the outer layer for shape but that will give it a bit more volume.
It needs to be tried in court before you can really answer that question. Strangely enough I can only recall game companies suing people who redistribute modified assets (Tecmo's war on nude patches comes to mind).
My understanding is that by choosing all edges and choosing "mark sharp" together with the edge split modifier would result in 6 different smoothing groups, am I wrong? Here is the normal map I used (baked from blender).
Thx for feedback, I know about masking but ı didnt understand what crooked means because ı didnt do that area from zbrush i did it in blender and used boolean modifier to make the shape so it is smooth.
Heeeeeey Dario, Have you tried 1. to see if the Padding is enough? 2. if the UV island are rotated the same way? 3. If the edges are acctually connected (open up your Unwrapp modifier and check that it's not green) See you tomorrow!
the orientation is just a modified cube in 0,0,0... isn't isometric a 30º for each side? why should I put the -35 and 45 in those axis? just trying to understand the formula so I can do the same for the other perspectives
Thanks FatAssasin for the advice. I did a couple of experiments and will definitely use the shell modifier. Like FatAssasin I was wondering if Zergxes could provide more info or if someone has other info on resolving seams. Thanks again to everyone.
Try going to run and typing: sfc /scannow sfc stands for System File Checker, if it finds corrupt or modified system files it will attempt to replace them with the original file so you will need your Windows XP disc on hand.