Hi guys,
I'm doing a school work for descriptive geometry class, I modelled an 'M' letter in Autodesk Maya and I took the M and did a rotation then a mirror and cutted it in half, with those 3 actions I got some of the assignment done, but now I have to represent those geometries in specific perspectives like: isometric, dimetric, cavalier and other axonometrics.
Basically I have to do this:
![14069_179_3.jpg](http://engineeringtraining.tpub.com/14069/img/14069_179_3.jpg)
![image005.jpg](https://cdn.tutsplus.com/vector/uploads/legacy/tuts/86_Vector_Isometrics/image005.jpg)
I have to give an angle degree from the sides in order to simulate a perspective on paper, normally I do this on paper but I thought it'd be easier to do on maya, the geometries are done but I have no clue how to set up a camera for a perspective... can someone help?
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
Replies
Doh.. too slow.
rotate the camera along the Y axis 45 degrees, then rotate up the X axis by -35 degrees.
Took the idea from a rhino tutorial and some heavy google seach!