Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
So what was you problem exactly.. "no avail" is not much info.. Usually you need some UV unwrapping and in blender you need an additional texture image node (with any generated or loaded image) and selected to back this to..
Do you have Render Properties -> Performance -> Final Render: Persistent Data enabled ? (And you are pressing F12 (Render Image) not F11 (View Image) 😉 ??)