Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
HI Vonboe, There are several factors I believe that are playing against you in getting your footing into the western market. Location, Breakdowns, and Aim/Presentation. --It's less of a hassle to hire a potential employee if they are in your country. If you can, get some sort of visa and get to the country with the studios…
I changed my approach to doing trims. Instead of making the trim first, guessing what I needed, I roughly blocked out the model and just used different color strips to get an idea of what I needed and how big the strips needed to be. This way helps a lot with texel density too as you're making it for a 1:1 size with the…
I read something awhile back that had a list of what you needed to learn to become a concept artist, and there was a variant for environmental artist. I just thought of it in terms of which would I like more, building really cool landscapes/environments, or characters/creatures? They both appeal in their own way, and…
Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
Back with an update! I started working on the texture of my turret, but I also wanted to do a concept pass based on my new idea for the creature den. Not satisfied with my previous concept, I wanted to focus on the dragon pit. I made different images, working with shapes and various ideas. I decided to go with an elevated…
Hey everyone, Its been a super long time since I have updated this polycount thread. So I want to introduce / re-introduce this game to people. Overpower is a third person fantasy shooter game that I have been developing for over a year with some friends. It plays a lot like counter-strike but with melee weapons and magic.…
hey :) i would give anatomy a real real deep chapter here --> https://www.anatomy4sculptors.com/anatomy.php?menu=184&sub=186 This should be your best friend or one of your best friends :P as your character shows a lot of skin and muscles anatomy correctness is a must. recheck shoulders, arms, knee, breast, abs etc. also…
Well, I have a lot of experience in the "digital realm" before realizing the near necessity for foundational skills. I mean I feel like there are a fair amount of people in the industry without having fundamentals who did something like I did (which was jump into the digital seat before preparing) I have a ton of interest…