It seems a little too big which I think is a common mistake. The toilet seems out of proportions too.. the thing that holds the water has a really odd shape I think. Maybe there are toilets like that (you wouldnt believe all those weird designs that are out there). A crappy room like that needs to be cramped I think. Also…
thats exactly the field of work i intended to work in, pretty awesome edit: @ericdigital first you have to make some sort of joystick for this thing that the user gets used to controll the arm (in the case of the guy with both arms lost he is controlling the arm with footpanels) and with electrodes in the brain you can…
Intuitive insights for subd modeling cars in Max At a glance it's obvious you've put in some prior research which is a key element when approaching this type of object for the first time. So just a few additional points I think worth mentioning: * I'd suggest modeling the entire mesh as one object, to begin with * Use as…
Just wanted to add something to what eric said: - the edges are quite sharp in places, especially the lever metal part - sometimes the transition between rust and paint is more a gradient than a sharp edge. Your model has only this sharp transition which is kinda unrealistic - paint chips consistently on different size…
You can change your mesh shape to an extent but drastic changes will require you to retexture the parts that were changed. As long as your mesh has the same scale and position, most of your work should remain untouched. Also, projection is done based on the bounding box of the scene, so if you intend to change…
basically, it did similiar to the symmetrize feature in Maya. allowing you to be 100% certain that everything on the UV Hull is symmetrical despite having two sides to the hull. The long way around this is UVmapping only one half of an object by cutting it in half and doing a symmetry modifier after finishing the UVmap,…
Hey guys, thank you very much for all your suggestions! I know it sounds like an excuse, but actually the blade wasnt intended to be metal but stone kinda (we thought it fits slark as in his overall colorsheme and the fact he comes from deep seas). But I guess now its neither one of it really. This guy is actually…
it seems as if the scratches dont really serve any purpose. they're all sort of just randomly painted onto the surface in formations that wouldn't really ever occur. give a bit more attention to how the surface is being damaged rather than loosely placing paint strokes. for the rest of it, yeah like blur said, you really…
Where are the bricks? Brick walls are usually made of bricks. ;) If I were you, I would make a tiling brick texture and put it on more simple geometry. Judging by the shapes you're using, you're going for a stylized look. But the problem is you're modeling in a lot of surface detail onto the rocks, which would be a good…
Ever since I joined Polycount, I've been trying to post some animated 3D models from time to time. But because animation is it's own beast (look at the Disney Book: 12 Principles of animation. Or Richard William's The Animator's Survival Kit. It's a very complex subject), I put it aside until I made more 3D models and…