My new project :) First time doing a dude. Goal: Stylized Character with AO, Normal, Diffuse AND Spec texture maps. 1x2048 size. Poly Budget: Less than 10k Reference Images WIP THANK YOU FOR WATCHING !! ALL C&C ARE APPRECIATED !!
Here's something more recent. This was my first attempt at normal mapping. I think it came out alright. Definitely learned a lot from working on it. Final tri count was 2,570 with 1024 - Diffuse and 512 - Spec, Norm & Gloss.
Here's my latest. Retopo and bakes just took a bit longer than I would have hoped. O well. My next post will be when I'm finished painting my diffuse and spec maps. Thanks for looking!
The pattern bump on the bare metal looks great. I agree that the spec on the paint is too high, especially with the rust. I feel like the cracks and the area around the rivets would have accumulated more grime. Good luck with Substance!
I would say to add some more discoloration to the metal. Is this just a diffuse pass? A spec map would probably make it look a lot better than how it is now. It also wouldn't hurt to see some perspective views.
Nice! I am not fan of the floor...perhaps more shiny with no spec/shiny in the scratches if you see what i mean....the scratches looks too big imo but i guess it is a matter of tastes. Other than that, great piece ;)
Just a quick Bump, getting the normals fixed and rebaked as I have most of the lowpoly in marmoset toolbag 2, getting Spec,Gloss, and Diffuse colors in. The lowpoly is still missing a few pieces that I'm currently baking normal maps for!
Most people use another texture map for the hair, to use it for a multi-material setup. Skin shader (sss etc...) Hair shader (anisotropic spec/lighting). Can also be used the way you said. (Higher resolution textures).
I think it looks a little bit weird since most of the rust doesn't even make sense, the spec-map doesn't support the rust either. I like the tile overall but it needs a bit more love I'd say. :)
DAT ASS. But more importantly... Is she a witch...? WHERE ARE HER TOESIES? I actually quite like it, I think the main things letting it down are your render lights and your spec map possibly. Keep it up mate.