Hey thanks! I've been using this script for about the last two weeks, has become one of my fav tools to use (also posted about it in the max scripts thread). This might be going out on a limb, but are their any plans to give it some nex-like functions? Such as clicking and dragging to determin the number of loops cut at a…
sounds fairly good, my uni didnt even have anyone that knew 3d. good start to the sketchbook, its hard to tell the size and function of the gnomish steambike without the gnome and the gold ring doesnt look much like metal looks like the specular is too high so its more wet than shiny
I use my Wacom about 50% of the time when modeling. Lately I've gotten into the habit of using the 3d paint functions of Epoly in Max. Its sorta like the poor mans Zbrush (only without the ultra details). I have my pen buttons setup like Skubbles, and I'm very happy.
I think you need to develop the articulation on the legs a bit more. It doesn't look like there'd be any flex other than at the hip joint. While it probably could function like that, give you've got the suspension between the knee joints, it seems like there should be a more distinct hinge or pivot point on each knee.
You can use convolved HDRI environment maps (cube maps). Anything else specific you are looking for? I often seen HDR used in combination with Bloom for example to simulate the effect better on a monitor. We don't specifically provide Bloom functionality, but 3dsMax already ships with a Bloom Scene Effect you could tap…
Again- .Env files are NOT only for envelopes. They store per-vertex weights if the vertex has been hand-weighted at all. I don't use envelopes either- .env files save vertex weights. I wouldn't be surprised if skin or die uses Max's save and load .env functionality but just wraps it into its interface.
Yeah, I've got Max2008 at work now so I'll see about sorting that out. Most of my scripts were done in Max8 so they don't support the multi-unwrap functionality of 2008/2009. I guess I'll have to do a sweep over all of them and update them to work properly like that.
its the same with 2008 (like 9) where the version itself might not look like it introduced many new things but meanwhile they added lots of important and better stuff on the maxscript side. There are some functions I almost cant work without that are not available for max9 or below and it sucks because I think that max9 is…
So this is great thanks, i used your concept and am able to check if an image is connected by checking for black and using the MinMax node which works great, but i cant seem to set a variable / parameter with the result that will cause another input to appear or hide. I use a function to get a true/false value and set that…
1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects, but this only checks bounding box intersection, not mesh intersection. 2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph is a tree and is accessible/modifiable in maxscript, but is there…