i'm trying to get the same effect this guy did with his coffee mug: Specifically, this is the part i want to achieve: and also this part: I asked him how he achieved it and he was very helpful. He explains it: 'as far as I can tell, you're looking at the smoothing groups, the "ring" in between the 2 bamboo/wood areas looks…
Hi I am after some advice on car modeling techniques, more specifically for games in most games now damage is a big part of game play and thus how the car is modeled, this must mean that all the panels are now separate instead of backed or textured panel gaps. as games require a limited polygon count how would one model…
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My name is Joseph Taskis and I am studying BA honours: Games Art at the University of Hertfordshire. I have been tasked with finding a team and make a games trailer. The important parts of the brief are below: [FONT="]Brief:[/FONT][FONT="] Production of a 1.10-3min Short Real Time Game Trailer, Cinematic or Fly…
whooa, 6 pages back! but ive had the whole day off and can post a good update :) Apophis3d: here you go, basic box modeling I built the low poly: baked, and am in the middle of texturing. just basic colors and grime for the most part. but please critique my bake and overall look till I get my textures up Thanks saso and…
shep: I'm not saying it's outright a bad idea to hire up the ranks into manager positions- I just think that there should be management training involved. There's a lot of good sound knowledge on management techniques and principles that a person probably won't pick up or stumble across by just giving it their best shot.…
This tutorial was originally on The Area. Its really hard to search through the area, and I had a few requests to see it again, so here is the youtube (aka crappy compression) version. Part 1 [ame=" https://www.youtube.com/watch?v=hy1O2uQbIzA"][/ame][ame]http://www.youtube.com/watch?v=W-9g-HUByvk[/ame] Part 2…
I'm learning the weight painting tool in Maya and already been able to paint decent weights on simple meshes, but now I want to paint weights on some detailed military boots with a lot of different overlapping parts like metal eyelets, laces, zippers and I'm really having a hard time figuring the best way to do it. It's a…
Time for a new update: - finalized one car model customization was kept in mind during the design and development of this model. more customization to come The door sills and some body parts transitions are made with floating geo This way i can model faster and make the body part interchangeable from one car to the other.…
I was studying the vertex masking on Link, and trying to think of what it could be. A theory that can be added to the pile could be for collision purposes. With all this talk of wind animation and IK handles, could it be possible that the vertex masking is used for keeping parts of the model from intersecting with itself?…