@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
Hi there, My name is Vojtěch Severa and I'm a freelance CG artist from Czech Republic. I started with CG as a self-taught artist around year 2009 (Blender 2.49). Ever since, my primary focus has been 3D graphics, although I'm equally adept at creating 2D designs. My work experience includes asset creation for architectural…
Hello Polycount community! I wanted to share a project a that a group of us has been working on for the past few months.we are uploading new assets every Thursday and New FREE assets are introduced every month! We have a wide range of assets, including people, objects, and spaces. Sign up now and take advantage of 100%…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
Included is the reference image I used. Found it on google, its a dead space art piece. In no way am I taking credit for the art work I used as reference. Everything here was done for the sake of practice and practice only.
Often small strokes and such cause the wacom to pause for a split second. This didn't happen normally before I changed the sensitivity and when I first got it. This is really bugging me, and it happens in all programs including windows itself
A MAA set, this will include 1xAgatha MAA helmet 1xMason MAA helmet A falchion (mason helmet) & a dane axe (agatha helmet) skin weapons will be able to be used by both teams Refs coming soon
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
Hi! Best include some pics that show what you're doing or want to do. What's the digital twin of? Generally combining indiviually textured parts (detail meshes) with parts using tiling textures (large areas, trims) is fine. Could have a second UV Channel for AO and masks used for texture blending. Or/and if the mesh has…
I tried selecting a row of vertices and pressing ctrl + 1 but it also included the vertices it's connected with that creates the face. I'm wondering if there's a way to isolate just those specific vertices that I selected?