[SKETCHFAB]c80fd25ead304df591576dec064f09ff[/SKETCHFAB] Hi all! Lovin' the work in this thread so far! I was going to do a Claddagh ring but I decided to work them into a made up Irish folklore called "Lover's Bridge" instead. The basic idea is that the bridge bestows blessings upon couples who kiss in the middle of it,…
2-3 years is a long time to get your portfolio done and for predictions. For me the expansion of the PS4 and 720 may actually not be the great boom everyone think it is, if economic trends continue the way they are, many people wont be able to afford such expensive luxury consumer goods as new gaming consoles, and if that…
switz: Thanks! Hah. Most of it is from scratch. I do have screws and different bolts, although I remade/reworked a couple of my old ones from Max, because I wanted to change they way they were smoothing in Modo. Pixar subdivisions and edge weighting is really cool for this kind of stuff. Much more enjoyable imo.…
the max build in UV editor is not suited to unwrap something with a high density or rather highpoly because it is based on very old and dated software routines to display the UV's. I noticed when relaxing complex stuff Headus for example responds about 8x quicker. Sometimes I was even forced to use Headus because the max…
bike as in motorbike or bicycle? anway make sure you don't live too far away from work if you plan to stay without a car/motorbike. if overtime kicks in, you'll be lost with the busses, the cabs will suck your wallet empty and the weather i found a quite bit less predictable than on the continent - it can completely change…
I guess what's got us game art folks up in arms about the Halo series and it's in-game art is that the art isn't top notch, yet it's a triple A title with one of the biggest budgets of any game ever. Imagine an iD game, or Epic, or Final Fantasy game that didn't have the best of the best art style? The Halo series has…
Um... I don't understand why they're doing this. If the pictures are taken with consent and understanding, and the people who view them are obviously not going to be offended by it (since they're looking for it in the first place!), who is being harmed by this? If people find the images offensive, they don't have to look…
Hey Scrawld, I think its looking pretty good so far but like you've mentioned there are some proportion issues. A. Should be wider when compared to ref. B. Looks like these should be maybe twice the size. C. Ignore this. Fixing A. fixes this. D. The curve on the back of the handle is too steep. E. This edge looks to sharp…
Ha ha no your not doing to bad yet ! Yeah Daz it's so weird that EA pays well enough to get movie talent level artists but don't seem to have any of the major programming talent out there. As far as EA internal studios the only stuff im really impressed with is Spore and Lord of the Rings rts. You would think with all the…
To more of the point of the model The shoulders are too far apart. The arms look really odd becuase of this, makes them seem too long and thick. It should basically be almost lined up with the hips, just a bit more out, if not right on it The head is definately too small...partially becuase of the shoulder thing, and…