Hey guys, want to show off a (near) completed Game character I created for a university assigned project for the game art course I'm currently studying on. The brief we were given was to design two characters that would be essentially a dichotomy of each over yet still look like they exist in the same world , while this…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
This might be a lot easier to understand if you could see the video tutorial I'm following, but it's a paid one so bare with my description alongside my texture screens. I used Nanomesh to lay out my leaves, sticks, and rocks. Then I went in manually to adjust any inter-lapping. So, onto the tiling portion. In said video…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
I was using this Mel script to switching between different camera angles for years but when I updated to Maya 2024 it stopped working. Can you please help me to fix it? Thank you. global proc switchCam(int $snap){ int $check = 0; string $switchCam; string $switchCamP = "switchCam_Persp1"; string $switchCamO =…
Hello all, I am Sascha Srdoch, CEO, Founder and Project manager of Crypto hunt game. https://www.cryptohuntgame.com/ The 1st AR game rewarded in Cryptocurrency with ICO due on March 1st. We are building it in Unity. Honestly, I am not super excited with how our characters look like ATM and I am offering $10.000 for what I…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
well, 'losing your artistic voice' is kinda up to the artist. Personally I like asset packs that are not very unique and granular enough to add to my work; filagree, alphas. If I can't find something that works I'll just make my own tools, just like when I was a blacksmith many years ago. There's a lot of shoddy asset…
Howdy! I'm a 2d who has a anime-ish cartoony style. I'm open for character art commissions. I have experience drawing illustrations of characters, fan art, and character sheets. PORTFOLIO Deviant Art: https://www.deviantart.com/handsomemrx Contact me: Email: mrxcommissions@outlook.com Discord: Mr.X mr.x9635