Lancer611, I am interested in talking about doing the art assets for your future projects (mainly 3D assets.) Feel free to message me on Polycount or send me an email at Dmellott11@yahoo.com if you would like to talk further.
January 5th: a soda can I used a youtube tutorial by searching for soda can. I gave up halfway through when he started doing the lid of the can. Too hard for me. Maybe in the future or something, I guess.
The Back to the Future work is great! As for the site, the layout isn't the best. The about me bit seems random at the bottom; it should have its own page. The art dump has the biggest thumbnail, they might look better all a uniform size?
Model looks solid. Those are definitely UVs but they don't look like they would be easy to texture on...esp for the head. Needs to be cleaner if you want nice even texel density in Substance. If you plan on doing this artwork in the future, learn to UV.
Yeah, I'm sad that they're canning the show - hopefully they'll change their minds. Mark is certainly a little bitch. He could have changed the future and not having started drinking, just like how his wife decided not to stay with Lloyd.
So I was one of many laid off today. If anyone knows of any opportunities please feel free to hit me up. Good luck to my fellow artists who are also now looking or will be looking for work in the future. PMA!!!
Coloured specuclar maps do make a slight difference. It just adds a little colour to the overall look. @vig: Thanks for the critics! I'll have a look at them and where possible change a few things, and otherwise keep it in mind for future pieces.
Dota 2 has basically been confirmed as moving to Source 2 when the workshop alpha tools went live, then they had a blog post detailing their intentions going forward. http://blog.dota2.com/2014/12/future-changes-frostivus/
dont forget the pupil movement is one of the most important things in animation. It's so important that the eye look at where future action is going to be so we know where to look! Right now the eyeball was glued to his forehead with no movement at all.
Max model. Approx. 2000 tris. Okay, so the whole branches-as-roots idea isn't work out so well. Who knows, Maybe I'll revamp this project in the future. For now, I think I'll go back to characters...