Thanks for the replays. @ Neox, I'm using mental Ray renderer in Maya 15. I'm trying to use Turtle as a test, but it's oddly starnge that in Maya LT (which I am not using) Turtle has a set of features that are in the version of Maya 15 i'm using BUT the bake button is no where to be found. I've looked up and down, changed…
Thanks. I've never heard of that but will check it out. I do need the specific lighting info so what I have done is: 1. import model and set up a quick MR Omni area light (turned shadows off) 2. rendered to texture as a complete map. The rivet and panel detail in the normal map came out really nice. Of course with that set…
You should probably read up on baking a little. I was trying to explain but it was kinda hard. Haha. Basically the bake plane is like a "camera" that will render out a texture from what it "sees" onto the UV coordinates it has set. You don't have to use a plane but for a normal flat tiling texture you'd be using a square…
To me, that doesn't say they don't understand 3D. It sounds like a case they don't know enough about it to further relay back more information. That, or they just don't care. Now, if you want a hear real case of "misunderstanding 3D", I commonly hear people say how game engines (or renderers in general) have attached…
Here's my latest update on my ape man. I have been messing around with the groom for weeks but due to some unfortunate errors I lost my very first renders of my groom tests. I am rendering in Arnold and doing the groom in Xgen. Right now there're about four descriptions for the head and two for each limb. the stomach area…
Ah thanks for the concerns guys! Well here are a couple quick renders, i just wanted to see if there are some surface flaws, and there a few areas i think look too 3d. Going to try and fix those. and i need to fix the badging i have, its not showing up well. In general im pretty happy with this weeks work. Although im…
Actually in your screen-caps we can't see anything because there is too much geometry relative to the distance of the camera. I think your Mentalray renders are fine, just composite them together as someone else suggested and maybe use a dark grey color instead. If you need more hints on presentation renders, there's a…
Hey I tried your method and it worked perfectly on the original model. But when I add the original brick to the 3 instances than create a group. Ultimapper renders a blank blue map. I selected the group node in the Explorer by picking it from the Ultimapper Hi res source. Heres the pic of the setup.…
Since my last post i have been doing some research into ways to streamline my workflow. This includes photoshop droplets, zbrush hotkeys and wacom macros. My plan is to set up zbrush macros to change materials, render and save out images. Then set up a photoshop droplet to import and composite all the render passes. Once i…
Alright I got the basic forms of the tail done today and I pretty much nailed what I intended to do so I am pretty happy about that. I applied the length of the 3rd tail design and put that nice thicker tip on the tail that you see in the concept. Please keep in mind that the render was shot in a perspective view so the…