The way the games industry is growing, we are seeing a growing trend of game studios hiring resources on a "contract" basis, and as we envision, the games/AR/VR industry will gradually become remote-first rather than spending plenty of resources on in-house resources. You would ask why or this doesn't make sense, keep…
"The man likes to play chess; let's get him some rocks. " it may be a hard one by that, but ive watched this movie 9 times or more. cant get tired of it. I might post an image in a bit.
Gumroad has never given me issues as a seller, but Paypal did back when I sold stuff through ebay. Never linked them as a result, but I am curious exactly why the two companies split ways.
A few things: 1) It looks like your wood grain on the shelving is flowing the same way across every piece. Unless it was carved out of one giant piece of wood the grain is going to flow in a way that makes that piece the strongest it can. Even with particle board they wrap in a wood pattern that would flow like wood does.…
In that video he runs into the same scale issue i was having and says interesting...(I know 2012 though) probably a setting he click to lock the unwrapped object into the uv spacing and didn't allow it to be scaled outside the bounding uv box. But yes I've been using an OLD method of unwrapping and i have 2009,2012,2014,…
Smart guy. You should listen to him. I did a bit of browsing on that project and it's going to fail. From what I could tell it sounds like a bunch of pre-20 (some of them have posted their age) fans of an anime that don't understand reality yet. That's not a bad thing as I myself have been there before. It's just that…
Sap' This is a question for people who use After Effects. Pardon me if it's an absolute noobish question (probably is), I'm trying to start an animated graphic novel and I literally picked up after effects like 2 days ago. I hate slow progress and I'm terrible at finding the info I need, that's why I love this site >_>…
Hi guys, I'm using maya/mental ray. I've been modelling for a couple of years now but i'm still confused regarding when and where is it ok(or not) to have triangles. I heard that some renderers like Renderman requires the geometry to only consist of quads, and lots of people have been telling me that if you showcase a…
Hey guys, kinda sad that my first post had to be a question but I've run into a little snag with my model. For a little background, I'm a 3d max/Zbrush user, using max to model low poly and using zbrush to detail. Now onto my problem. The first image is a render with basic 3 point lighting just to get some detail from the…